|RGBFIX(1)||General Commands Manual||RGBFIX(1)|
rgbfixprogram changes headers of Game Boy ROM images, typically generated by rgblink(1), though it will work with any Game Boy ROM. It also performs other correctness operations, such as padding.
rgbfixonly changes the fields for which it has values specified. Developers are advised to fill those fields with 0x00 bytes in their source code before running
rgbfix, and to have already populated whichever fields they don't specify using
Note that options can be abbreviated as long as the abbreviation
--color is invalid because
it could also be
later in the command line override those set earlier. Accepted options are
- Set the Game Boy Color–only flag (0x143) to
0xC0. This overrides
-cif it was set prior.
- Set the Game Boy Color–compatible flag:
(0x143) to 0x80. This overrides
-cif it was set prior.
- Fix certain header values that the Game Boy checks for correctness. Alternatively, intentionally trash these values by writing their binary inverse instead. fix_spec is a string containing any combination of the following characters:
- Set the game ID string (0x13F–0x142) to a given string. If it's longer than 4 chars, it will be truncated, and a warning emitted.
- Set the non-Japanese region flag (0x14A) to 0x01.
- Set the new licensee string (0x144–0x145) to a given string. If it's longer than 2 chars, it will be truncated, and a warning emitted.
- Set the old licensee code (0x14B) to a given value from 0 to 0xFF. This value is deprecated and should be set to 0x33 in all new software.
- Set the MBC type (0x147) to a given value from 0 to 0xFF. This value may also be an MBC name from the Pan Docs.
- Set the ROM version (0x14C) to a given value from 0 to 0xFF.
- Pad the ROM image to a valid size with a given pad value from 0 to 255
rgbfixwill automatically pick a size from 32 KiB, 64 KiB, 128 KiB, ..., 8192 KiB. The cartridge size byte (0x148) will be changed to reflect this new size. The recommended padding value is 0xFF, to speed up writing the ROM to flash chips, and to avoid "nop slides" into VRAM.
- Set the RAM size (0x149) to a given value from 0 to 0xFF.
- Set the SGB flag (0x146) to 0x03. This flag will
be ignored by the SGB unless the old licensee code is 0x33! If this is
given as well as
-l, but is not set to 0x33, a warning will be printed.
- Set the title string
(0x134–0x143) to a
given string. If the title is longer than the max length, it will be
truncated, and a warning emitted. The max length is 11 characters if the
game ID (
-i) is specified, 15 characters if the CGB flag (
-C) is specified but the game ID is not, and 16 characters otherwise.
- Print the version of the program and exit.
- Equivalent to
The following will make a plain, non-color Game Boy game without checking for a valid size:
The following will make a SGB-enabled, color-enabled game with a title of “foobar”, and pad it to a valid size. (The Game Boy itself does not use the title, but some emulators or ROM managers do.)
The following will duplicate the header of the game “Survival Kids”, sans global checksum:
rgbfixwas originally released by Carsten Sørensen as a standalone program called gbfix, and was later packaged in RGBDS by Justin Lloyd. It is now maintained by a number of contributors at https://github.com/gbdev/rgbds.
|March 28, 2021||Linux|