rgbfix(1) — Game Boy header utility and checksum fixer
SYNOPSIS
rgbfix |
[-jOsVv ] [-C |
-c ] [-f
fix_spec] [-i
game_id] [-k
licensee_str] [-l
licensee_id] [-m
mbc_type] [-n
rom_version] [-p
pad_value] [-r
ram_size] [-t
title_str] [file ...] |
DESCRIPTION
The rgbfix
program changes headers of Game
Boy ROM images, typically generated by
rgblink(1), though it will work with
any Game Boy
ROM. It also performs other correctness operations, such as padding.
rgbfix
only changes the fields for which it has
values specified. Developers are advised to fill those fields with 0x00
bytes in their source code before running rgbfix
,
and to have already populated whichever fields they don't specify using
rgbfix
.
Note that options can be abbreviated as long as the abbreviation
is unambiguous: --color-o
is
--color-only
, but --color
is
invalid because it could also be --color-compatible
.
Options later in the command line override those set earlier. Accepted
options are as follows:
-C
,--color-only
- Set the Game Boy Color–only flag (0x143) to
0xC0. This overrides
-c
if it was set prior. -c
,--color-compatible
- Set the Game Boy Color–compatible flag:
(0x143) to 0x80. This overrides
-c
if it was set prior. -f
fix_spec,--fix-spec
fix_spec- Fix certain header values that the Game Boy checks for correctness. Alternatively, intentionally trash these values by writing their binary inverse instead. fix_spec is a string containing any combination of the following characters:
-i
game_id,--game-id
game_id- Set the game ID string (0x13F–0x142) to a given string. If it's longer than 4 chars, it will be truncated, and a warning emitted.
-j
,--non-japanese
- Set the non-Japanese region flag (0x14A) to 0x01.
-k
licensee_str,--new-licensee
licensee_str- Set the new licensee string (0x144–0x145) to a given string. If it's longer than 2 chars, it will be truncated, and a warning emitted.
-l
licensee_id,--old-licensee
licensee_id- Set the old licensee code (0x14B) to a given value from 0 to 0xFF. This value is deprecated and should be set to 0x33 in all new software.
-m
mbc_type,--mbc-type
mbc_type- Set the MBC type (0x147) to a given value from 0
to 0xFF.
This value may also be an MBC name. The list of accepted names can be obtained by passing ‘
’ as the argument. Any amount of whitespace (space and tabs) is allowed around plus signs, and the order of "components" is free, as long as the MBC name is first. There are special considerations to take for the TPP1 mapper; see the TPP1 section below.help
-n
rom_version,--rom-version
rom_version- Set the ROM version (0x14C) to a given value from 0 to 0xFF.
-O
,--overwrite
- Allow overwriting different non-zero bytes in the header without a warning being emitted.
-p
pad_value,--pad-value
pad_value- Pad the ROM image to a valid size with a given pad value from 0 to 255
(0xFF).
rgbfix
will automatically pick a size from 32 KiB, 64 KiB, 128 KiB, ..., 8192 KiB. The cartridge size byte (0x148) will be changed to reflect this new size. The recommended padding value is 0xFF, to speed up writing the ROM to flash chips, and to avoid "nop slides" into VRAM. -r
ram_size,--ram-size
ram_size- Set the RAM size (0x149) to a given value from 0 to 0xFF.
-s
,--sgb-compatible
- Set the SGB flag (0x146) to 0x03. This flag will
be ignored by the SGB unless the old licensee code is 0x33! If this is
given as well as
-l
, but is not set to 0x33, a warning will be printed. -t
title,--title
title- Set the title string
(0x134–0x143) to a
given string. If the title is longer than the max length, it will be
truncated, and a warning emitted. The max length is 11 characters if the
game ID (
-i
) is specified, 15 characters if the CGB flag (-c
or-C
) is specified but the game ID is not, and 16 characters otherwise. -V
,--version
- Print the version of the program and exit.
-v
,--validate
- Equivalent to
-f
lhg
.
EXAMPLES
Most values in the ROM header do not matter to the actual console, and most are seldom useful anyway. The bare minimum requirements for a workable program are the header checksum, the Nintendo logo, and (if needed) the CGB/SGB flags. It is a good idea to pad the image to a valid size as well (“valid” meaning a power of 2, times 32 KiB).
The following will make a plain, non-color Game Boy game without checking for a valid size:
The following will make a SGB-enabled, color-enabled game with a title of “foobar”, and pad it to a valid size. (The Game Boy itself does not use the title, but some emulators or ROM managers do.)
The following will duplicate the header of the game “Survival Kids”, sans global checksum:
TPP1
TPP1 is a homebrew mapper designed as a functional superset of the common traditional MBCs, allowing larger ROM and RAM sizes combined with other hardware features. Its specification, as well as more resources, can be found online at https://github.com/TwitchPlaysPokemon/tpp1.
MBC name
The MBC name for TPP1 is more complex than standard mappers. It
must be followed with the revision number, of the form
‘major.minor
’, where both
‘major
’ and
‘minor
’ are decimal, 8-bit integers.
There may be any amount of spaces or underscores between
‘TPP1
’ and the revision number.
rgbfix
only supports 1.x revisions, and will reject
everything else.
Like other mappers, the name may be followed with a list of
optional, ‘+
’-separated features;
however, ‘RAM
’ should not be
specified, as the TPP1 mapper implicitly requests RAM if a non-zero RAM size
is specified. Therefore, rgbfix
will ignore the
‘RAM
’ feature on a TPP1 mapper with a
warning.
Special considerations
TPP1 overwrites the byte at 0x14A, usually
indicating the region destination (see -j
), with one
of its three identification bytes. Therefore, rgbfix
will warn about and ignore -j
if used in combination
with TPP1.
BUGS
Please report bugs on GitHub.
SEE ALSO
HISTORY
rgbfix
was originally released by Carsten
Sørensen as a standalone program called gbfix, and was later packaged
in RGBDS by Justin Lloyd. It is now maintained by a number of contributors
at
https://github.com/gbdev/rgbds.