rgbfix(1) — Game Boy header utility and checksum fixer
SYNOPSIS
rgbfix |
[-jsVv] [-C |
-c] [-f
fix_spec] [-i
game_id] [-k
licensee_str] [-l
licensee_id] [-m
mbc_type] [-n
rom_version] [-p
pad_value] [-r
ram_size] [-t
title_str] file |
DESCRIPTION
The rgbfix program changes headers of Game
Boy ROM images. It also performs other correctness operations, such as
padding.
Note that options can be abbreviated as long as the abbreviation
is unambiguous: --verb is
--verbose, but --ver is
invalid because it could also be --version. The
arguments are as follows:
-C,--color-only- Set the Game Boy Color–only flag: 0x143 =
0xC0. If both this and the
-cflag are set, this takes precedence. -c,--color-compatible- Set the Game Boy Color–compatible flag:
0x143 = 0x80. If both this and the
-Cflag are set,-Ctakes precedence. -ffix_spec,--fix-specfix_spec- Fix certain header values that the Game Boy checks for correctness. Alternatively, intentionally trash these values by writing their binary inverse instead. fix_spec is a string containing any combination of the following characters:
-igame_id,--game-idgame_id- Set the game ID string (0x13F–0x142) to a given string of exactly 4 characters. If both this and the title are set, the game ID will overwrite the overlapping portion of the title.
-j,--non-japanese- Set the non-Japanese region flag: 0x14A = 1.
-klicensee_str,--new-licenseelicensee_str- Set the new licensee string (0x144–0x145) to a given string, truncated to at most two characters.
-llicensee_id,--old-licenseelicensee_id- Set the old licensee code, 0x14B, to a given value from 0 to 0xFF. This value is deprecated and should be set to 0x33 in all new software.
-mmbc_type,--mbc-typembc_type- Set the MBC type, 0x147, to a given value from 0 to 0xFF.
-nrom_version,--rom-versionrom_version- Set the ROM version, 0x14C, to a given value from 0 to 0xFF.
-ppad_value,--pad-valuepad_value- Pad the image to a valid size with a given pad value from 0 to 0xFF.
rgbfixwill automatically pick a size from 32 KiB, 64 KiB, 128 KiB, ..., 8192 KiB. The cartridge size byte (0x148) will be changed to reflect this new size. -rram_size,--ram-sizeram_size- Set the RAM size, 0x149, to a given value from 0 to 0xFF.
-s,--sgb-compatible- Set the SGB flag: 0x146 = 3. This flag will be ignored by the SGB unless the old licensee code is 0x33!
-ttitle,--titletitle- Set the title string
(0x134–0x143) to a
given string, truncated to at most 16 characters. It is recommended to use
15 characters instead, to avoid clashing with the CGB flag
(
-cor-C). If both this and the game ID are set, the game ID will overwrite the overlapping portion of the title. -V,--version- Print the version of the program and exit.
-v,--validate- Equivalent to
-flhg.
EXAMPLES
Most values in the ROM header are only cosmetic. The bare minimum requirements for a workable program are the header checksum, the Nintendo logo, and (if needed) the CGB/SGB flags. It is a good idea to pad the image to a valid size as well (“valid” meaning a power of 2, times 32 KiB).
The following will make a plain, non-color Game Boy game without checking for a valid size:
The following will make a SGB-enabled, color-enabled game with a title of “foobar”, and pad it to a valid size. (The Game Boy itself does not use the title, but some emulators or ROM managers do.)
The following will duplicate the header (sans global checksum) of the game “Survival Kids”:
BUGS
Please report bugs on GitHub.
SEE ALSO
HISTORY
rgbfix was originally released by Carsten
Sørensen as a standalone program called gbfix, and was later packaged
in RGBDS by Justin Lloyd. It is now maintained by a number of contributors
at
https://github.com/rednex/rgbds.