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Version: v0.9.0

rgbds(7) — Rednex Game Boy Development System

To get a working ROM image from a single assembly source file:

$ rgbasm -o game.o game.asm
$ rgblink -o game.gb game.o
$ rgbfix -v -p 0 game.gb

Or in a single command line, without creating an intermediate object file:

$ (rgbasm -o - - | rgblink -o - - | rgbfix -v -p 0) < game.asm > game.gb

rgbasm(1), rgbasm(5), rgblink(1), rgblink(5), rgbfix(1), rgbgfx(1), gbz80(7), rgbds(5)

  • 1996-10-01: Carsten Sørensen (a.k.a. SurfSmurf) releases xAsm, xLink, and RGBFix, a Game Boy SM83 (GBZ80) assembler/linker system for DOS/Win32.
  • 1997-07-03: Sørensen releases ASMotor, packaging the three programs together and moving towards making them a general-purpose target-independent system.
  • 1999-08-01: Justin Lloyd (a.k.a. Otaku no Zoku) adapts ASMotor to re-focus on SM83 assembly/machine code, and releases this version as RGBDS.
  • 2009-06-11: Vegard Nossum adapts the code to be more UNIX-like and releases this version as rgbds-linux.
  • 2010-01-12: Anthony J. Bentley forks Nossum's repository. The fork becomes the reference implementation of RGBDS.
  • 2015-01-18: stag019 begins implementing RGBGFX, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
  • 2016-09-05: RGBGFX is integrated into Bentley's repository.
  • 2017-02-23: Bentley's repository is moved to the rednex organization.
  • 2018-01-26: The codebase is relicensed under the MIT license.
  • 2020-09-15: The repository is moved to the gbdev organization.
  • 2022-05-17: The rgbds.gbdev.io website for RGBDS documentation and downloads is published.