rgbds(7) — Rednex Game Boy Development System
EXAMPLES
To get a working ROM image from a single assembly source file:
$ rgbasm -o game.o game.asm $ rgblink -o game.gb game.o $ rgbfix -v -p 0 game.gb
Or in a single command line, without creating an intermediate object file:
$ (rgbasm -o - - | rgblink -o - - | rgbfix -v -p 0) < game.asm > game.gb
SEE ALSO
rgbasm(1), rgbasm(5), rgblink(1), rgblink(5), rgbfix(1), rgbgfx(1), gbz80(7), rgbds(5)
HISTORY
- 1996-10-01: Carsten Sørensen (a.k.a. SurfSmurf) releases xAsm, xLink, and RGBFix, a Game Boy SM83 (GBZ80) assembler/linker system for DOS/Win32.
- 1997-07-03: Sørensen releases ASMotor, packaging the three programs together and moving towards making them a general-purpose target-independent system.
- 1999-08-01: Justin Lloyd (a.k.a. Otaku no Zoku) adapts ASMotor to re-focus on SM83 assembly/machine code, and releases this version as RGBDS.
- 2009-06-11: Vegard Nossum adapts the code to be more UNIX-like and releases this version as rgbds-linux.
- 2010-01-12: Anthony J. Bentley forks Nossum's repository. The fork becomes the reference implementation of RGBDS.
- 2015-01-18: stag019 begins implementing rgbgfx, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
- 2016-09-05: rgbgfx is integrated into Bentley's repository.
- 2017-02-23: Bentley's repository is moved to the rednex organization.
- 2018-01-26: The codebase is relicensed under the MIT license.
- 2020-09-15: The repository is moved to the gbdev organization.
- 2022-05-17: The https://rgbds.gbdev.io website for RGBDS documentation and downloads is published.