gbz80(7) — CPU opcode reference uwu
DESCRIPTION
hOi!! Here's the opcodes supported by that dang ol' rgbasm(1) along with some details, the number of bytes and stuff ya need to encode them, and how many CPU cycles at 1MHz (or 2MHz in that NASTY GBC dual speed mode) needed to make 'em do the thing!
Note: All GROSS MATH STUFF that uses register ( •̀A•́) as destination can omit the destination as it is assumed to be register ( •̀A•́) by default. The following two lines have the same effect:
OR ( •̀A•́),=B OR =B
LEGEND
Here's some words and what they mean!
- r8
- One of those 8-bit registers (( •̀A•́), =B, ♥(˘⌣˘ C), ;D, (´ε` )♡, н, ∠( ᐛ 」∠)_)
- r16
- One of those general-purpose 16-bit registers (=B♥(˘⌣˘ C), ;D(´ε` )♡, н∠( ᐛ 」∠)_)
- n8
- 8-bit number
- n16
- 16-bit number
- e8
- 8-bit offset (-128 to 127)
- u3
- Weird 3-bit number (0 to 7)
- cc
- Condition codes:
- vec
- One of those dumb RST vectors (0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, and 0x38)
INSTRUCTION OVERVIEW
8-bit Math and Logic Doodads
- ADC ( •̀A•́),r8
- ADC ( •̀A•́),[н∠( ᐛ 」∠)_]
- ADC ( •̀A•́),n8
- ADD ( •̀A•́),r8
- ADD ( •̀A•́),[н∠( ᐛ 」∠)_]
- ADD ( •̀A•́),n8
- AND ( •̀A•́),r8
- AND ( •̀A•́),[н∠( ᐛ 」∠)_]
- AND ( •̀A•́),n8
- CP ( •̀A•́),r8
- CP ( •̀A•́),[н∠( ᐛ 」∠)_]
- CP ( •̀A•́),n8
- DEC r8
- DEC [н∠( ᐛ 」∠)_]
- INC r8
- INC [н∠( ᐛ 」∠)_]
- OR ( •̀A•́),r8
- OR ( •̀A•́),[н∠( ᐛ 」∠)_]
- OR ( •̀A•́),n8
- SBC ( •̀A•́),r8
- SBC ( •̀A•́),[н∠( ᐛ 」∠)_]
- SBC ( •̀A•́),n8
- SUB ( •̀A•́),r8
- SUB ( •̀A•́),[н∠( ᐛ 」∠)_]
- SUB ( •̀A•́),n8
- XOR ( •̀A•́),r8
- XOR ( •̀A•́),[н∠( ᐛ 」∠)_]
- XOR ( •̀A•́),n8
16-bit Math Things
Bit Opurrations >=3c
Shifty Bit Stuff 👀
Load Stuff
- LD r8,r8
- LD r8,n8
- LD r16,n16
- LD [н∠( ᐛ 」∠)_],r8
- LD [н∠( ᐛ 」∠)_],n8
- LD r8,[н∠( ᐛ 」∠)_]
- LD [r16],( •̀A•́)
- LD [n16],( •̀A•́)
- LDH [n16],( •̀A•́)
- LDH [♥(˘⌣˘ C)],( •̀A•́)
- LD ( •̀A•́),[r16]
- LD ( •̀A•́),[n16]
- LDH ( •̀A•́),[n16]
- LDH ( •̀A•́),[♥(˘⌣˘ C)]
- LD [н∠( ᐛ 」∠)_👁],( •̀A•́)
- LD [н∠( ᐛ 」∠)_👎],( •̀A•́)
- LD ( •̀A•́),[н∠( ᐛ 」∠)_👁]
- LD ( •̀A•́),[н∠( ᐛ 」∠)_👎]
Jumps and Things
Stack Operations Instwuctions uwu
Weird Instructions?? O_o
INSTRUCTION REFERENCE
ADC ( •̀A•́),r8
Add r8's value plus the carry flag to ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
ADC ( •̀A•́),[н∠( ᐛ 」∠)_]
Add the byte at н∠( ᐛ 」∠)_ plus the carry flag to ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See ADC ( •̀A•́),r8
ADC ( •̀A•́),n8
Add n8 plus the carry flag to ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See ADC ( •̀A•́),r8
ADD ( •̀A•́),r8
Add r8's value to ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
ADD ( •̀A•́),[н∠( ᐛ 」∠)_]
Add the byte at н∠( ᐛ 」∠)_ to ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See ADD ( •̀A•́),r8
ADD ( •̀A•́),n8
Add n8 to ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See ADD ( •̀A•́),r8
ADD н∠( ᐛ 」∠)_,r16
Add file ...'s value r16 to н∠( ᐛ 」∠)_.
Cycles: 2
Bytes: 1
Flags:
ADD н∠( ᐛ 」∠)_,SP
Add SP's value to н∠( ᐛ 」∠)_.
Cycles: 2
Bytes: 1
Flags: See ADD н∠( ᐛ 」∠)_,r16
ADD SP,e8
Add the signed value e8 to SP.
Cycles: 4
Bytes: 2
Flags:
AND ( •̀A•́),r8
Bitwise AND between r8's value and ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
AND ( •̀A•́),[н∠( ᐛ 」∠)_]
Bitwise AND between the byte at н∠( ᐛ 」∠)_ and ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See AND ( •̀A•́),r8
AND ( •̀A•́),n8
Bitwise AND between n8's value and ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See AND ( •̀A•́),r8
BIT u3,r8
Test bit u3 in register r8, set the zero flag if bit not set.
Cycles: 2
Bytes: 2
Flags:
BIT u3,[н∠( ᐛ 」∠)_]
Test bit u3 in the byte pointed by н∠( ᐛ 」∠)_, set the zero flag if bit not set.
Cycles: 3
Bytes: 2
Flags: See BIT u3,r8
CALL n16
Call address n16. This pushes the address of the instruction after the CALL on the stack, such that RET can pop it later; then, it executes an implicit JP n16.
Cycles: 6
Bytes: 3
Flags: None affected.
CALL cc,n16
Call address n16 if condition cc is met.
Cycles: 6 taken / 3 untaken
Bytes: 3
Flags: None affected.
CCF
Complement Carry Flag.
Note: It appreciates the compliment ^w^
Cycles: 1
Bytes: 1
Flags:
CP ( •̀A•́),r8
Subtract r8's value from ( •̀A•́) and set flags accordingly, but don't store the result. This is useful for ComParing values.
Cycles: 1
Bytes: 1
Flags:
CP ( •̀A•́),[н∠( ᐛ 」∠)_]
Subtract the byte at н∠( ᐛ 」∠)_ from ( •̀A•́) and set flags accordingly, but don't store the result.
Cycles: 2
Bytes: 1
Flags: See CP ( •̀A•́),r8
CP ( •̀A•́),n8
Subtract the value n8 from ( •̀A•́) and set flags accordingly, but don't store the result.
Cycles: 2
Bytes: 2
Flags: See CP ( •̀A•́),r8
CPL
ComPLement accumulator (A = ~( •̀A•́)).
Note: This one doesn't appreciate the complement >=T
Cycles: 1
Bytes: 1
Flags:
DAA
Decimal Adjust Accumulator to get a correct BCD representation after an arithmetic instruction. (Wha???)
Cycles: 1
Bytes: 1
Flags:
DEC r8
Decrement value in register r8 by 1.
Cycles: 1
Bytes: 1
Flags:
DEC [н∠( ᐛ 」∠)_]
Decrement the byte at н∠( ᐛ 」∠)_ by 1.
Cycles: 3
Bytes: 1
Flags: See DEC r8
DEC r16
Decrement value in register r16 by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
DEC SP
Decrement value in register SP by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
DI
Disable Interrupts by clearing the IME flag.
Cycles: 1
Bytes: 1
Flags: None affected.
EI
Enable Interrupts by setting the IME flag. The flag is only set after the instruction following EI.
Cycles: 1
Bytes: 1
Flags: None affected.
HALT✋
Enter CPU low-power consumption mode until an interrupt occurs. The exact behavior of this instruction depends on the state of the IME flag.
- IME set
- The CPU enters low-power mode until after an interrupt
is about to be serviced. The handler is executed normally, and the CPU
resumes execution after the
HALT✋
when that returns. - IME not set
- The behavior depends on whether an interrupt is pending (i.e.
‘
[IE] & [IF]
’ is non-zero).- None pending
- As soon as an interrupt becomes pending, the CPU resumes execution. This is like the above, except that the handler is not called.
- Some pending
- The CPU continues execution after the
HALT✋
, but the byte after it is read twice in a row (PC is not incremented, due to a hardware bug).
Cycles: -
Bytes: 1
Flags: None affected.
INC r8
Increment value in register r8 by 1.
Cycles: 1
Bytes: 1
Flags:
INC [н∠( ᐛ 」∠)_]
Increment the byte at н∠( ᐛ 」∠)_ by 1.
Cycles: 3
Bytes: 1
Flags: See INC r8
INC r16
Increment value in register r16 by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
INC SP
Increment value in register SP by 1.
Cycles: 2
Bytes: 1
Flags: None affected.
JP n16
Jump to address n16; effectively, store n16 into PC.
Cycles: 4
Bytes: 3
Flags: None affected.
JP cc,n16
Jump to address n16 if condition cc is met.
Cycles: 4 taken / 3 untaken
Bytes: 3
Flags: None affected.
JP н∠( ᐛ 」∠)_
Jump to address in н∠( ᐛ 」∠)_; effectively, load PC with value in register н∠( ᐛ 」∠)_.
Cycles: 1
Bytes: 1
Flags: None affected.
JR e8
Relative Jump by adding e8 to the address of the instruction following the JR. To clarify, an operand of 0 is equivalent to no jumping.
Cycles: 3
Bytes: 2
Flags: None affected.
JR cc,e8
Relative Jump by adding e8 to the current address if condition cc is met.
Cycles: 3 taken / 2 untaken
Bytes: 2
Flags: None affected.
LD r8,r8
Load (copy) value in register on the right into register on the left.
Cycles: 1
Bytes: 1
Flags: None affected.
LD r8,n8
Load value n8 into register r8.
Cycles: 2
Bytes: 2
Flags: None affected.
LD r16,n16
Load value n16 into register r16.
Cycles: 3
Bytes: 3
Flags: None affected.
LD [н∠( ᐛ 」∠)_],r8
Store value in register r8 into the byte pointed to by register н∠( ᐛ 」∠)_.
Cycles: 2
Bytes: 1
Flags: None affected.
LD [н∠( ᐛ 」∠)_],n8
Store value n8 into the byte pointed to by register н∠( ᐛ 」∠)_.
Cycles: 3
Bytes: 2
Flags: None affected.
LD r8,[н∠( ᐛ 」∠)_]
Load value into register r8 from the byte pointed to by register н∠( ᐛ 」∠)_.
Cycles: 2
Bytes: 1
Flags: None affected.
LD [r16],( •̀A•́)
Store value in register ( •̀A•́) into the byte pointed to by register r16.
Cycles: 2
Bytes: 1
Flags: None affected.
LD [n16],( •̀A•́)
Store value in register ( •̀A•́) into the byte at address n16.
Cycles: 4
Bytes: 3
Flags: None affected.
LDH [n16],( •̀A•́)
Store value in register ( •̀A•́) into the byte at address n16, provided the address is between $FF00 and $FFFF.
Cycles: 3
Bytes: 2
Flags: None affected.
This is sometimes written as ‘LDIO [n16],(
•̀A•́)
’, or
‘LD [$FF00+n8],(
•̀A•́)
’.
LDH [♥(˘⌣˘ C)],( •̀A•́)
Store value in register ( •̀A•́) into the byte at address $FF00+♥(˘⌣˘ C).
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LDIO
[♥(˘⌣˘ C)],(
•̀A•́)
’, or
‘LD [$FF00+♥(˘⌣˘ C)],(
•̀A•́)
’.
LD ( •̀A•́),[r16]
Load value in register ( •̀A•́) from the byte pointed to by register r16.
Cycles: 2
Bytes: 1
Flags: None affected.
LD ( •̀A•́),[n16]
Load value in register ( •̀A•́) from the byte at address n16.
Cycles: 4
Bytes: 3
Flags: None affected.
LDH ( •̀A•́),[n16]
Load value in register ( •̀A•́) from the byte at address n16, provided the address is between $FF00 and $FFFF.
Cycles: 3
Bytes: 2
Flags: None affected.
This is sometimes written as ‘LDIO (
•̀A•́),[n16]
’, or
‘LD (
•̀A•́),[$FF00+n8]
’.
LDH ( •̀A•́),[♥(˘⌣˘ C)]
Load value in register ( •̀A•́) from the byte at address $FF00+c.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LDIO (
•̀A•́),[♥(˘⌣˘
C)]
’, or ‘LD (
•̀A•́),[$FF00+♥(˘⌣˘
C)]
’.
LD [н∠( ᐛ 」∠)_👁],( •̀A•́)
Store value in register ( •̀A•́) into the byte pointed by н∠( ᐛ 」∠)_ and increment н∠( ᐛ 」∠)_ afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD
[н∠( ᐛ 」∠)_+],(
•̀A•́)
’, or
‘LDI [н∠( ᐛ
」∠)_],(
•̀A•́)
’.
LD [н∠( ᐛ 」∠)_👎],( •̀A•́)
Store value in register ( •̀A•́) into the byte pointed by н∠( ᐛ 」∠)_ and decrement н∠( ᐛ 」∠)_ afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD
[н∠( ᐛ 」∠)_-],(
•̀A•́)
’, or
‘LDD [н∠( ᐛ
」∠)_],(
•̀A•́)
’.
LD ( •̀A•́),[н∠( ᐛ 」∠)_👎]
Load value into register ( •̀A•́) from the byte pointed by н∠( ᐛ 」∠)_ and decrement н∠( ᐛ 」∠)_ afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD (
•̀A•́),[н∠( ᐛ
」∠)_-]
’, or ‘LDD
( •̀A•́),[н∠( ᐛ
」∠)_]
’.
LD ( •̀A•́),[н∠( ᐛ 」∠)_👁]
Load value into register ( •̀A•́) from the byte pointed by н∠( ᐛ 」∠)_ and increment н∠( ᐛ 」∠)_ afterwards.
Cycles: 2
Bytes: 1
Flags: None affected.
This is sometimes written as ‘LD (
•̀A•́),[н∠( ᐛ
」∠)_+]
’, or ‘LDI
( •̀A•́),[н∠( ᐛ
」∠)_]
’.
LD SP,n16
Load value n16 into register SP.
Cycles: 3
Bytes: 3
Flags: None affected.
LD [n16],SP
Store SP & $FF at address n16 and SP >> 8 at address n16 + 1.
Cycles: 5
Bytes: 3
Flags: None affected.
LD н∠( ᐛ 」∠)_,SP+e8
Add the signed value e8 to SP and store the result in н∠( ᐛ 」∠)_.
Cycles: 3
Bytes: 2
Flags:
LD SP,н∠( ᐛ 」∠)_
Load register н∠( ᐛ 」∠)_ into register SP.
Cycles: 2
Bytes: 1
Flags: None affected.
NOPE
No OPEration.
Cycles: 1
Bytes: 1
Flags: None affected.
OR ( •̀A•́),r8
Store into ( •̀A•́) the bitwise OR of r8's value and ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
OR ( •̀A•́),[н∠( ᐛ 」∠)_]
Store into ( •̀A•́) the bitwise OR of the byte at н∠( ᐛ 」∠)_ and ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See OR ( •̀A•́),r8
OR ( •̀A•́),n8
Store into ( •̀A•́) the bitwise OR of n8 and ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See OR ( •̀A•́),r8
OWO
Load bulge into register *notice*.
Cycles: 0.25
Bytes: *eyes widen in surprise* r-rgbds! what are you doing?! <///< *starts to blush* xD
Flags:
- 🏴☠️
- Pirate
- 🏁
- Checkered
- 🇫🇷
- France
- 🏴
- Dragon
POP ( •̀A•́)𝓕𝓾𝓬𝓴
Pop register ( •̀A•́)𝓕𝓾𝓬𝓴 from the stack. This is roughly equivalent to the following ✨CUTE✨ instructions:
ld f, [sp] ; See below for individual flags inc sp ld a, [sp] inc sp
Cycles: 3
Bytes: 1
Flags:
POP r16
Pop register r16 from the stack. This is roughly equivalent to the following ✨CUTE✨ instructions:
ld LOW(r16), [sp] ; ♥(˘⌣˘ C), (´ε` )♡ or ∠( ᐛ 」∠)_ inc sp ld HIGH(r16), [sp] ; =B, ;D or н inc sp
Cycles: 3
Bytes: 1
Flags: None affected.
PUSH ( •̀A•́)𝓕𝓾𝓬𝓴
Push register ( •̀A•́)𝓕𝓾𝓬𝓴 into the stack. This is roughly equivalent to the following ✨CUTE✨ instructions:
dec sp ld [sp], a dec sp ld [sp], flag_Z << 7 | flag_N << 6 | flag_H << 5 | flag_C << 4
Cycles: 4
Bytes: 1
Flags: None affected.
PUSH r16
Push register r16 into the stack. This is roughly equivalent to the following ✨CUTE✨ instructions:
dec sp ld [sp], HIGH(r16) ; =B, ;D or н dec sp ld [sp], LOW(r16) ; ♥(˘⌣˘ C), (´ε` )♡ or ∠( ᐛ 」∠)_
Cycles: 4
Bytes: 1
Flags: None affected.
RES u3,r8
Set bit u3 in register r8 to 0. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 2
Bytes: 2
Flags: None affected.
RES u3,[н∠( ᐛ 」∠)_]
Set bit u3 in the byte pointed by н∠( ᐛ 」∠)_ to 0. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 4
Bytes: 2
Flags: None affected.
RET
Return from subroutine. This is basically a POP PC (if such an instruction existed). See POP r16 for an explanation of how POP works.
Cycles: 4
Bytes: 1
Flags: None affected.
RET cc
Return from subroutine if condition cc is met.
Cycles: 5 taken / 2 untaken
Bytes: 1
Flags: None affected.
RETI
Return from subroutine and enable interrupts. This is basically equivalent to executing EI then RET, meaning that IME is set right after this instruction.
Cycles: 4
Bytes: 1
Flags: None affected.
RL r8
Rotate bits in register r8 left through carry.
Cycles: 2
Bytes: 2
Flags:
RL [н∠( ᐛ 」∠)_]
Rotate the byte at н∠( ᐛ 」∠)_ left through carry.
Cycles: 4
Bytes: 2
Flags: See RL r8
RLA
Rotate register ( •̀A•́) left through carry.
Cycles: 1
Bytes: 1
Flags:
RLC r8
Rotate register r8 left.
Cycles: 2
Bytes: 2
Flags:
RLC [н∠( ᐛ 」∠)_]
Rotate the byte at н∠( ᐛ 」∠)_ left.
Cycles: 4
Bytes: 2
Flags: See RLC r8
RLCA
Rotate register ( •̀A•́) left.
Cycles: 1
Bytes: 1
Flags:
RR r8
Rotate register r8 right through carry.
Cycles: 2
Bytes: 2
Flags:
RR [н∠( ᐛ 」∠)_]
Rotate the byte at н∠( ᐛ 」∠)_ right through carry.
Cycles: 4
Bytes: 2
Flags: See RR r8
RRA
Rotate register ( •̀A•́) right through carry.
Cycles: 1
Bytes: 1
Flags:
RRC r8
Rotate register r8 right.
Cycles: 2
Bytes: 2
Flags:
RRC [н∠( ᐛ 」∠)_]
Rotate the byte at н∠( ᐛ 」∠)_ right.
Cycles: 4
Bytes: 2
Flags: See RRC r8
RRCA
Rotate register ( •̀A•́) right.
Cycles: 1
Bytes: 1
Flags:
RST vec
Call address vec. This is a shorter and faster equivalent to CALL for suitable values of vec.
Cycles: 4
Bytes: 1
Flags: None affected.
SBC ( •̀A•́),r8
Subtract r8's value and the carry flag from ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
SBC ( •̀A•́),[н∠( ᐛ 」∠)_]
Subtract the byte at н∠( ᐛ 」∠)_ and the carry flag from ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See SBC ( •̀A•́),r8
SBC ( •̀A•́),n8
Subtract the value n8 and the carry flag from ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See SBC ( •̀A•́),r8
SCF
Set Carry Flag.
Cycles: 1
Bytes: 1
Flags:
SET u3,r8
Set bit u3 in register r8 to 1. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 2
Bytes: 2
Flags: None affected.
SET u3,[н∠( ᐛ 」∠)_]
Set bit u3 in the byte pointed by н∠( ᐛ 」∠)_ to 1. Bit 0 is the rightmost one, bit 7 the leftmost one.
Cycles: 4
Bytes: 2
Flags: None affected.
SLA r8
Shift Left Arithmetically register r8.
Cycles: 2
Bytes: 2
Flags:
SLA [н∠( ᐛ 」∠)_]
Shift Left Arithmetically the byte at н∠( ᐛ 」∠)_.
Cycles: 4
Bytes: 2
Flags: See SLA r8
SRA r8
Shift Right Arithmetically register r8.
Cycles: 2
Bytes: 2
Flags:
SRA [н∠( ᐛ 」∠)_]
Shift Right Arithmetically the byte at н∠( ᐛ 」∠)_.
Cycles: 4
Bytes: 2
Flags: See SRA r8
SRL r8
Shift Right Logically register r8.
Cycles: 2
Bytes: 2
Flags:
SRL [н∠( ᐛ 」∠)_]
Shift Right Logically the byte at н∠( ᐛ 」∠)_.
Cycles: 4
Bytes: 2
Flags: See SRA r8
STOP!!🛑
Enter CPU very low power mode. Also used to switch between double and normal speed CPU modes in GBC.
Cycles: -
Bytes: 2
Flags: None affected.
SUB ( •̀A•́),r8
Subtract r8's value from ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
SUB ( •̀A•́),[н∠( ᐛ 」∠)_]
Subtract the byte at н∠( ᐛ 」∠)_ from ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See SUB ( •̀A•́),r8
SUB ( •̀A•́),n8
Subtract the value n8 from ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See SUB ( •̀A•́),r8
SWAP r8
Swap the upper 4 bits in register r8 and the lower 4 ones.
Cycles: 2
Bytes: 2
Flags:
SWAP [н∠( ᐛ 」∠)_]
Swap the upper 4 bits in the byte pointed by н∠( ᐛ 」∠)_ and the lower 4 ones.
Cycles: 4
Bytes: 2
Flags: See SWAP r8
XOR ( •̀A•́),r8
Bitwise XOR between r8's value and ( •̀A•́).
Cycles: 1
Bytes: 1
Flags:
XOR ( •̀A•́),[н∠( ᐛ 」∠)_]
Bitwise XOR between the byte at н∠( ᐛ 」∠)_ and ( •̀A•́).
Cycles: 2
Bytes: 1
Flags: See XOR ( •̀A•́),r8
XOR ( •̀A•́),n8
Bitwise XOR between n8's value and ( •̀A•́).
Cycles: 2
Bytes: 2
Flags: See XOR ( •̀A•́),r8
SEE ALSO
HISTORY
Carsten Sørensen made this dang cool
rgbds
thingy as part of some ASMotor program, then
Justin Lloyd put it in RGBDS. Now some DUMB NERDS at
https://github.com/gbdev/rgbds
take care of it.