rgbgfx(1) — Game Boy graphics converter
SYNOPSIS
rgbgfx |
[-CmhOuVwXYZ] [-v
[-v ...]]
[-a attrmap |
-A] [-b
base_ids] [-c
pal_spec] [--color
when] [-d
depth] [-i
input_tiles] [-L
slice] [-l
base_pal] [-N
nb_tiles] [-n
nb_pals] [-o
out_file] [-p
pal_file | -P]
[-q pal_map |
-Q] [-r
width] [-s
nb_colors] [-t
tilemap | -T]
[-W warning]
[-x quantity]
file |
DESCRIPTION
The rgbgfx program converts PNG images
into data suitable for display on the Game Boy and Game Boy Color, or
vice-versa.
The main function of rgbgfx
is to divide the input PNG into 8×8 pixel
squares, convert
each of those squares into 1bpp or 2bpp tile data, and save all of the tile
data in a file. It also has options to generate a tile map, attribute map,
and/or palette set as well; more on that and how the conversion process can
be tweaked below.
ARGUMENTS
rgbgfx accepts the usual short and long
options, such as -V and
--version. Options later in the command line
override those set earlier, except for when duplicate options are considered
an error. Options can be abbreviated as long as the abbreviation is
unambiguous: --verb is
--verbose, but --ver is
invalid because it could also be --version.
Unless otherwise noted, passing
‘-’ (a single dash) as a file name
makes rgbgfx use standard input (for input files) or
standard output (for output files). To suppress this behavior, and open a
file in the current directory actually called
‘-’, pass
‘./-’ instead. Using standard input or
output for more than one file in a single command may produce unexpected
results.
rgbgfx accepts decimal, hexadecimal,
octal, and binary for numeric option arguments. Decimal numbers are written
as usual; hexadecimal numbers must be prefixed with either
‘$’ or
‘0x’; octal numbers must be prefixed
with either ‘&’ or
‘0o’; and binary numbers must be
prefixed with either ‘%’ or
‘0b’. (The prefixes
‘$’ and
‘&’ will likely need escaping or
quoting to avoid being interpreted by the shell.) Leading zeros (after the
base prefix, if any) are accepted, and letters are not case-sensitive. For
example, all of these are equivalent:
‘42’,
‘042’,
‘0x2A’,
‘0X2A’,
‘0x2a’,
‘&52’,
‘0o52’,
‘0O052’,
‘0b00101010’,
‘0B101010’.
The following options are accepted:
-aattrmap,--attr-mapattrmap- Generate an attribute map, which is a file containing tile
“attributes”. For each square of the input image, its
corresponding attribute map byte contains the mirroring bits (if
-mwas specified), the bank bit (see-N), and the palette index. See Pan Docs for the individual bytes' format. The output is written just like the tile map (see-t), follows the same order (-Z), and has the same size. -A,--auto-attr-map- Same as
-abase_path.attrmap (see Automatic output paths). -Bcolor,--background-colorcolor- Set a background color to be omitted from output. Colors are accepted in
‘
#rgb’ or ‘#rrggbb’ format, or as ‘transparent’. Input tiles which are entirely the specified background color are ignored and will not be output in tile data file. The tilemap, atrribute map, or palette map files will use placeholder values where background tiles were. If a background color is specified, it cannot be used within tiles which are not ignored. -bbase_ids,--base-tilesbase_ids- Set the base IDs for tile map output. base_ids should be one or two numbers between 0 and 255, separated by a comma; they are for bank 0 and bank 1 respectively. Both default to 0.
-C,--color-curve- When generating palettes, use a color curve mimicking the Game Boy Color's screen. The resulting colors may look closer to the input image's on hardware and accurate emulators.
-cpal_spec,--colorspal_spec- Use the specified color palettes instead of having
rgbgfxautomatically determine some. pal_spec can be one of the following:- inline palette spec
- If pal_spec begins with a hash character
‘
#’, it is treated as an inline palette specification. It should contain a comma-separated list of hexadecimal colors, each beginning with a hash. Colors are accepted in ‘#rgb’ or ‘#rrggbb’ format. To leave one or more gaps in the palette, ‘#none’ can be used instead of any color. Palettes must be separated by a colon or semicolon (the latter may require quoting to avoid special handling by the shell), and spaces are allowed around colons, semicolons and commas; trailing commas and semicolons are allowed. See EXAMPLES for an example of an inline palette specification. - embedded palette spec
- If pal_spec is the case-insensitive word
embedded, then the first four colors of the input PNG's embedded palette are used. It is an error if the PNG is not indexed, or if colors other than these 4 are used. (This is different from the default behavior of indexed PNGs, as then unused entries in the embedded palette are ignored, whereas they are not with-cembedded). - DMG palette spec
- If pal_spec starts with case-insensitive
dmg=, then the following two-digit hexadecimal number specifies four grayscale DMG color indexes. The number functions like the DMG's $FF47 BGP register (see Pan Docs for more information): the low two bits 0-1 specify which gray shade goes in color index 0, the next two bits 2-3 specify which gray shade goes in color index 1, and so on. Gray shade 0 is the lightest (white), 3 is the darkest (black). If pal_spec is the case-insensitive worddmg, then it acts likedmg=E4, i.e. the darkest gray will end up in color index 0, and so on. The same gray shade cannot go in two color indexes. To specify a DMG palette, the input PNG must have all its colors in shades of gray, without any transparent colors. - automatic palette generation
- If pal_spec is the case-insensitive word
auto, then a palette is automatically generated using the procedure described in PALETTE GENERATION. This is the default behavior if-cwas not specified. - external palette spec
- Otherwise, pal_spec is assumed to be an external
palette specification. The expected format is
‘
format:path’, where path is a path to a file (‘-’ is not treated specially), which will be processed according to the format. See PALETTE SPECIFICATION FORMATS for a list of formats and their descriptions.
--colorwhen- Specify when to highlight warning and error messages with color:
‘
always’, ‘never’, or ‘auto’. ‘auto’ determines whether to use colors based on the ‘NO_COLOR’ or ‘FORCE_COLOR’ environment variables, or whether the output is to a TTY. -ddepth,--depthdepth- Set the bit depth of the output tile data, in bits per pixel (bpp), either 1 or 2 (the default). This changes how tile data is output, and the maximum number of colors per palette (2 and 4 respectively).
-h,--help- Print help text for the program and exit.
-iinput_tiles,--input-tilesetinput_tiles- Use the specified input tiles in addition to having
rgbgfxautomatically determine some. The input tiles will always be first in the-oimage output, and will always get the first IDs in the-ttilemap output. input_tiles must contain 1bpp or 2bpp tile data (whichever matches the-doption used here), as could be previously generated with the-ooption.If the
-ooption is also specified, then the input tiles will be assigned the first tile IDs, and any tiles from the input image that are not in the input tileset will be assigned subsequent IDs. But if the-ooption is not specified, then the tile map can only use tiles from the input tileset. Using-owith-iis useful if you want to precisely control the tile IDs of its tile map. Using-ialone is more useful if you want several images to use a subset of shared tiles.If the image will use more than one color palette, it is strongly advised to generate the palette set along with the input tile data, and pass
-cgbc:input_palette along with-iinput_tiles. This is becausergbgfxmight not generate the same palette set for this image as it did for its input tileset.See EXAMPLES for examples of how to use this option.
This option is ignored in REVERSE MODE.
-Lslice,--sliceslice- Only process a given rectangle of the image. This is useful for example if
the input image is a sheet of some sort, and you want to convert each cel
individually. The default is to process the whole image as-is.
slice must be two number pairs, separated by a colon. The numbers must be separated by commas; space is allowed around all punctuation. The first number pair specifies the X and Y coordinates of the top-left pixel that will be processed (anything above it or to its left will be ignored). The second number pair specifies how many tiles to process horizontally and vertically, respectively.
-Lis ignored in reverse mode, no padding is inserted. -lbase_pal,--base-palettebase_pal- Set the base ID for attribute map and palette map output. base_pal should be a number between 0 and 255. It defaults to 0.
-m,--mirror-tiles- Deduplicate tiles that are horizontally and/or vertically symmetrical
mirror images of each other. Only one of each unique tile will be saved in
the tile data file, with mirror images counting as duplicates. Useful with
a tile map and attribute map together (see
-aand-t) to keep track of the duplicated tiles and the dimension(s) mirrored. Implies-u. Equivalent to-XY. -Nnb_tiles,--nb-tilesnb_tiles- Set a maximum number of tiles that can be placed in each VRAM bank.
nb_tiles should be one or two numbers between 0 and
256, separated by a comma; if the latter is omitted, it defaults to 0.
Setting either number to 0 prevents any tiles from being output in that
bank.
If more tiles are generated than can fit in the two banks combined,
rgbgfxwill abort. If-Nis not specified, no limit will be set on the amount of tiles placed in bank 0, and tiles will not be placed in bank 1. -nnb_pals,--nb-palettesnb_pals- Abort if more than nb_pals palettes are generated.
This may not be more than 256.
Note that attribute map output only has 3 bits for the palette ID, so a limit higher than 8 may yield incomplete data unless relying on a palette map (see
-q). -O,--group-outputs- Sets the ‘base path’ to be the output tile data path from
-oinstead of the input image path (see Automatic output paths). -oout_file,--outputout_file- Output the tile data in native 2bpp format or in 1bpp (depending on
-d) to this file. -ppal_file,--palettepal_file- Output the image's palette set to this file.
-P,--auto-palette- Same as
-pbase_path.pal (see Automatic output paths). -qpal_map,--palette-mappal_map- Output the image's palette map to this file. This is useful if the input image contains more than 8 palettes, as the attribute map only contains the lower 3 bits of the palette indices.
-Q,--auto-palette-map- Same as
-qbase_path.palmap (see Automatic output paths). -rwidth,--reversewidth- Switches
rgbgfxinto “reverse” mode. In this mode, instead of converting a PNG image into Game Boy data,rgbgfxwill attempt to reverse the process, and render Game Boy data into an image. See REVERSE MODE below for details.width is the width of the image to generate, in tiles.
-r-0chooses a width to make the image as square as possible. This is useful if you do not know the original width. -snb_colors,--palette-sizenb_colors- Specify how many colors each palette contains, including the transparent
one if any. nb_colors cannot be more than
‘
1 << depth’ (see-d). -ttilemap,--tilemaptilemap- Generate a file of tile indices. For each square of the input image, its
corresponding tile map byte contains the index of the associated tile in
the tile data file. The IDs wrap around from 255 back to 0, and do not
include the bank bit; use
-afor that. Useful in combination with-uand/or-mto keep track of duplicate tiles. -T,--auto-tilemap- Same as
-tbase_path.tilemap (see Automatic output paths). -u,--unique-tiles- Deduplicate identical tiles. Only one of each unique tile will be saved in
the tile data file. Useful with a tile map (see
-t) to keep track of the duplicated tiles.Note that if this option is enabled, no guarantee is made on the order in which tiles are output; while it should be consistent across identical runs of a given
rgbgfxrelease, the same is not true for different releases. -V,--version- Print the version of the program and exit.
-v,--verbose- Be verbose. The verbosity level is increased by one each time the flag is
specified, with each level including the previous:
- Print the
rgbgfxconfiguration before taking actions. - Print a notice before significant actions.
- Print some of the actions' intermediate results.
- Print some internal debug information.
- Print detailed internal information.
Note that verbose output is only intended to be consumed by humans, and may change without notice between RGBDS releases; relying on those for scripts is not advised.
- Print the
-Wwarning,--warningwarning- Set warning flag warning. A warning message will be printed if warning is an unknown warning flag. See the DIAGNOSTICS section for a list of warnings.
-w- Disable all warning output, even when turned into errors.
-X,--mirror-x- Deduplicate tiles that are horizontally symmetrical mirror images of each
other across the X axis. Implies
-u. -xquantity,--trim-endquantity- Do not output the last quantity tiles to the tile
data file; no other output is affected. This is useful for trimming
“filler” / blank squares at the end of an image. If fewer
than quantity tiles would have been emitted, the
file will be empty.
Note that this is done after deduplication if
-uwas enabled, so you probably don't want to use this option in combination with-u. Note also that the tiles that don't get output will not count towards-N's limit. -Y,--mirror-y- Deduplicate tiles that are vertically symmetrical mirror images of each
other across the Y axis. Implies
-u. -Z,--columns- Read squares from the PNG in column-major order (column by column), instead of the default row-major order (line by line). This primarily affects tile map and attribute map output, although it may also change generated tile data and palettes.
- @at_file
- Read more options and arguments from a file, as if its contents were given
on the command line. Arguments are separated by whitespace or newlines.
Lines starting with a hash sign
(‘
#’) are considered comments and ignored.No shell processing is performed, such as wildcard or variable expansion. There is no support for escaping or quoting whitespace to be included in arguments. The standard ‘
--’ to stop option processing also disables at-file processing. Note that while ‘--’ can be used inside an at-file, it only disables option processing within that at-file, and processing continues in the parent scope.See At-files below for an explanation of how this can be useful.
At-files
In a given project, many images are to be converted with different flags. The traditional way of solving this problem has been to specify the different flags for each image in the Makefile or build script; this can be inconvenient, as it centralizes all those flags away from the images they concern.
To avoid these drawbacks, you can use “at-files”:
any command-line argument that begins with an at sign
(‘@’) is interpreted as one, as
documented above. At-files can be stored right next to the corresponding
image, for example:
$ rgbgfx -o image.2bpp -t
image.tilemap @image.flags image.pngThis will read additional flags from the file
‘image.flags’, which could contain,
for example, ‘-b 128’ to specify a
base offset for the image's tiles. The above command could be generated from
the following
make(1)
rule:
%.2bpp %.tilemap: %.flags %.png
rgbgfx -o $*.2bpp -t $*.tilemap @$*.flags $*.png
PALETTE SPECIFICATION FORMATS
The following formats are supported:
act- Adobe Photoshop color table.
aco- Adobe Photoshop color swatch.
gbc- A GBC palette memory dump, as emitted by
rgbgfx-p. Useful to force several images to share the same palette. gpl- GIMP palette.
hex- Plaintext lines of hexadecimal colors in
‘
rrggbb’ format. png- An image of square color swatches, with each row defining the colors for one palette. Color swatches can be any square size.
psp- Paint Shop Pro palette.
If you wish for another format to be supported, please open an issue (see BUGS below) or contact us, and supply a few sample files.
PALETTE GENERATION
rgbgfx must generate palettes from the
colors in the input image, unless -c was used; in
that case, the provided palettes will be used.
If the order of colors
in the palettes is important to you, for example because you want to
use palette swaps, please use -c to specify the
palette explicitly.
First, if the image contains
any transparent
pixel, color #0 of all palettes will be allocated to it.
This is done even
if palettes were explicitly specified using
-c; then the specification only covers color #1
onwards. (If you do not want this, ask your image editor to remove the alpha
channel.)
After generating palettes, rgbgfx sorts
colors within those palettes using the following rules:
- If the PNG file internally contains a palette (often dubbed an
“indexed” PNG), then colors in each output palette will be
sorted according to their order in the PNG's palette. Any unused entries
will be ignored, and only the first entry is considered if there are any
duplicates. (If you want a given color to appear more than once, or an
unused color to appear at all, you should specify the palettes explicitly
instead using
-c;-cembeddedmay be appropriate.) - Otherwise, if the PNG only contains shades of gray, they will be
categorized into as many “bins” as there are colors per
palette, and the palette is set to these bins. The darkest gray will end
up in bin #0, and so on; note that this is the opposite of the RGB method
below. This is equivalent to having specified a DMG palette of
-cdmg=E4. If two distinct grays end up in the same bin, the RGB method is used instead.Be careful that
rgbgfxis picky about what it considers “grays”: the red, green, and blue components of each color must all be exactly the same. - If none of the above apply, colors are sorted from lightest (first) to
darkest (last). The definition of luminance that
rgbgfxuses is “ ”.
Note that the “indexed” behavior depends on an
internal detail of how the PNG is saved, specifically its
‘PLTE’ chunk. Since few image editors
(such as GIMP) expose that detail, this behavior is only kept for
compatibility and should be considered deprecated.
It turns out that palette generation is an NP-complete problem
known as "pagination", so rgbgfx does not
attempt to find the optimal solution, but instead uses an
"overload-and-remove" heuristic to find a good one in a reasonable
amount of time. (There are no guarantees about how this algorithm will
generate palettes, apart from the constraints documented above.) It is
possible to compute the optimal solution externally (using a solver, for
example), and then provide it to rgbgfx via
-c.
OUTPUT FILES
All files output by rgbgfx are binary
files, and designed to follow the Game Boy and Game Boy Color's native
formats. What follows is succinct descriptions of those formats, including
rgbgfx-specific details. For more complete,
beginner-friendly descriptions of the native formats with illustrations,
please check out Pan
Docs.
Tile data
Tile data is output like a binary dump of VRAM, with no padding between tiles. Each tile is 16 bytes, 2 per row of 8 pixels; the bits of color IDs are split into each byte (or “bitplane”). The leftmost pixel's color ID is stored in the two bytes' most significant bits, and the rightmost pixel's color ID in their least significant bits.
When the bit depth (-d) is set to 1, the
most significant bitplane (second byte) of each row, being all zeros, is
simply not output.
Palette data
Palette data is output like a dump of palette memory. Each color
is written as GBC-native little-endian RGB555, with the unused bit 15 set to
0. There is no padding between colors, nor between palettes; however, empty
colors in the palettes are output as 0xFFFF. For example, if 5 palettes are
generated with -s 4, the
palette data file will be
bytes long, even if some palettes contain less than 3 colors. Note that
-n only caps how many palettes are generated (and
thus this file's size), but fewer may be generated still.
Tile map data
A tile map is an array of tile IDs, with one byte per tile ID. The
first byte always corresponds to the ID of the tile in top-left corner of
the input image; the second byte is either the ID of the tile to its right
(by default), or below it (with -Z); and so on,
continuing in the same direction. Rows / columns (respectively) are stored
consecutively, with no padding.
Attribute map data
Attribute maps mirror the format of tile maps, like on the GBC, especially the order in which bytes are output. The contents of individual bytes follows the GBC's native format:
| Bit 7 | BG-to-OAM Priority | Set to 0 |
| Bit 6 | Vertical Flip | 0=Normal, 1=Mirror vertically |
| Bit 5 | Horizontal Flip | 0=Normal, 1=Mirror horizontally |
| Bit 4 | Not used | Set to 0 |
| Bit 3 | Tile VRAM Bank number | 0=Bank 0, 1=Bank 1 |
| Bit 2–0 | Background Palette number | BGP0-7 |
Note that if more than 8 palettes are used, only the lowest 3 bits of the palette ID are output.
Automatic output paths
For convenience, rgbgfx provides shortcuts
to generate all files in the same directory. This is done by using the
uppercase version of a flag (for example, -A
instead of -a). The
base_path is the input image path (or the output tile
data path from -o, if
-O was given) with its
extension, if any, removed.
For example, these two commands are equivalent:
$ rgbgfx img/player.png -o build/player.2bpp -P $ rgbgfx img/player.png -o build/player.2bpp -p img/player.pal
And so are these two:
$ rgbgfx img/player.png -o build/player.2bpp -O -P $ rgbgfx img/player.png -o build/player.2bpp -p build/player.pal
REVERSE MODE
rgbgfx can produce a PNG image from valid
data. This may be useful for ripping graphics, recovering lost source
images, etc. An important caveat on that last one, though: the conversion
process is
lossy
both ways, so the “reversed” image won't be perfectly
identical to the original—but it should be close to a Game Boy's
output. (Keep in mind that many of consoles output different colors, so
there is no true reference rendering.)
When using reverse mode, make sure to pass the same flags that
were given when generating the data, especially -C,
-d, -N,
-s, -x, and
-Z.
“At-files” may help with
this. rgbgfx will warn about any inconsistencies it
detects.
Files that are normally outputs (-a,
-p, -t) become inputs, and
file will be written to instead of read from, and thus
needs not exist beforehand. Any of these inputs not passed is assumed to be
some default:
| palettes | Unspecified palette data makes rgbgfx assume DMG
(monochrome Game Boy) mode: a single palette of 4 grays. It is possible to
pass palettes using -c instead of
-p. |
| tile data | Tile data must be provided, as there is no reasonable assumption to fall back on. |
| tile map | A missing tile map makes rgbgfx assume that
tiles were not deduplicated, and should be laid out in the order they are
stored. |
| attribute map | Without an attribute map, rgbgfx assumes that no
tiles were mirrored. |
DIAGNOSTICS
Warnings are diagnostic messages that indicate possibly erroneous behavior that does not necessarily compromise the conversion process. The following options alter the way warnings are processed.
-Werror- Make all warnings into errors. This can be negated as
-Wno-errorto prevent turning all warnings into errors. -Werror=- Make the specified warning or meta warning into an error. A warning's name
is appended (example:
-Werror=obsolete), and this warning is implicitly enabled and turned into an error. This can be negated as-Wno-error=to prevent turning a specified warning into an error, even if-Werroris in effect.
The following warnings are “meta” warnings, that enable a collection of other warnings. If a specific warning is toggled via a meta flag and a specific one, the more specific one takes priority. The position on the command-line acts as a tie breaker, the last one taking effect.
-Wall- This enables warnings that are likely to indicate an error or undesired behavior, and that can easily be fixed.
-Weverything- Enables literally every warning.
The following warnings are actual warning flags; with each
description, the corresponding warning flag is included. Note that each of
these flags also has a negation (for example,
-Wobsolete enables the warning that
-Wno-obsolete disables; and
-Wall enables every warning that
-Wno-all disables). Only the non-default flag is
listed here. Ignoring the “no-” prefix, entries are listed
alphabetically.
-Wembedded- Warn when a generated palette is sorted according to the input PNG's
embedded palette but
-cembeddedwas not provided. This warning is enabled by-Weverything. -Wno-obsolete- Warn when obsolete features are encountered, which have been deprecated and may later be removed.
-Wtrim-nonempty- Warn when
-xtrims a nonempty tile. An "empty" tile uses entirely color 0 of its palette. This warning is enabled by-Wall.
EXAMPLES
The following will only validate the
‘tileset.png’ image (check its size,
that all tiles have a suitable amount of colors, etc.), but output
nothing:
$ rgbgfx
src/res/maps/overworld/tileset.pngThe following will convert the
‘tileset.png’ image using the two
given palettes (and only those), and store the generated 2bpp tile data in
‘tileset.2bpp’, and the attribute map
in ‘tileset.attrmap’.
$ rgbgfx -c '#ffffff,#8d05de,
#dc7905,#000000; #fff,#8d05de, #7e0000 , #000' -A -o tileset.2bpp
tileset.pngThe following will deduplicate the tiles in the
‘title_screen.png’ image, keeping only
one of each unique tile, and store the generated 2bpp tile data in
‘title_screen.2bpp’, and the tile map
in ‘title_screen.tilemap’.
$ rgbgfx -u title_screen.png -o
title_screen.2bpp -t title_screen.tilemapThe following will convert the given inline palette specification
to a palette set, and store the palette set in
‘colors.pal’, without needing an input
image.
$ rgbgfx -c '#fff,#ff0,#f80,#000' -p
colors.palThe following will convert two level images using the same tileset, and error out if any of them contain tiles not in the tileset.
$ rgbgfx tileset.png -o tileset.2bpp -O -P $ rgbgfx level1.png -i tileset.2bpp -c gbc:tileset.pal -t level1.tilemap -a level1.attrmap $ rgbgfx level2.png -i tileset.2bpp -c gbc:tileset.pal -t level2.tilemap -a level2.attrmap
BUGS
Please report bugs or mistakes in this documentation on GitHub.
SEE ALSO
rgbasm(1), rgblink(1), rgbfix(1), rgbds(7)
The Game Boy hardware reference Pan Docs, particularly the section about graphics.
HISTORY
rgbgfx was originally written by stag019
as a program to be packaged in RGBDS. It was later rewritten by
ISSOtm, and is now maintained by a number of
contributors at
https://github.com/gbdev/rgbds.